Assassin’s Creed Could Head to Ancient Rome as Hexe Faces Delay Reports
Codename Mars could take Assassin’s Creed to ancient Rome, while Hexe reportedly slips towards 2028. We sort the exciting rumour from Ubisoft’s confirmed plans.
Ancient Rome might be moving up the Assassin’s Creed quest log. A report links Ubisoft to a project codenamed Mars, supposedly set in the ancient city, while a separate claim suggests Hexe has slipped internally towards 2028. It is an intriguing combination for anyone whose ideal historical holiday involves a hood, a hidden blade and questionable rooftop safety.
The Rome story comes from content creator J0nathan, whose claims Tom Henderson reported at Insider Gaming on 7 November. Henderson says the outlet has heard the codenames involved but has not verified the wider claims to its reporting standards. Treat Mars as a rumour with a name attached. The wishlist can wait for an announcement.
For Roman-history players, this is music to our ears. Assassin’s Creed Origins already blends the ancient Mediterranean with the series’ conspiracies, earning its place in our ranking of Roman video games. Giving Rome the starring role would offer a different prospect: more time in the city itself, with its setting central to the adventure.
Mars enters the rumour mill
According to Henderson’s account of J0nathan’s information, two sources with access to Ubisoft’s backend systems support the Rome claim. The same account names Pocket as a mobile project set in Jerusalem. Those are J0nathan’s reported sources; the two projects remain outside Ubisoft’s publicly detailed line-up. A codename is a breadcrumb, even when it sounds Roman.
The proposed connection to Netflix’s Assassin’s Creed series is also part of the rumour. The screen production has a confirmed setting in Rome in AD 64, but that date belongs to the series. Assigning it to Mars would skip a rather important dialogue option: getting the game’s actual historical setting from its developer.
Rome also needs a little disambiguation on the Animus menu. Ubisoft’s Brotherhood sends Ezio to the city, within the series’ Renaissance adventures. Origins already gives Aya a final mission in ancient Rome involving the assassination of Julius Caesar. The interesting possibility here is a Roman-centred game, building on a city the franchise has already visited.
Hexe’s next checkpoint is 2027
The firmer marker comes from Ubisoft’s own calendar. Its 29 October franchise update says Hexe is progressing and promises the next major update in 2027. That is just a date for extra news to be released, unfortunately not its actual release window. Henderson separately reports that his outlet heard from sources in October that Hexe faced another year of internal delay, likely pushing launch to 2028.
Ubisoft’s March update describes Hexe as a darker, narrative-driven experience being developed at Montreal. Jean Guesdon said he had taken over as creative director alongside his responsibilities as the franchise’s head of content. The pitch suggests a flavour of Assassin’s Creed, with the studio explicitly taking time to realise its vision. Ubisoft also said its teams were shifting more attention towards future projects as Shadows moved into a final phase of support, with smaller and less frequent updates still planned.
The autumn update also acknowledges unannounced games with new settings and stories. That gives the rumour a plausible wider backdrop, while leaving their identities open. Meanwhile, Ubisoft is preparing celebrations for Assassin’s Creed’s twentieth anniversary in 2027, including reveals and updates. There should be plenty to watch; translating every promised announcement into a launch would be an ambitious speedrun. Ubisoft says its community survey highlighted preserving the franchise’s identity, making its narrative more coherent and improving dialogue with players.
The Roman adventure already on the map
Netflix’s series is the absolutely confirmed Roman project. Its original story is set in the imperial capital, with production based primarily at Cinecittà Studios. Ubisoft said in October that filming was nearing completion. Netflix describes two shadowy factions: one seeks control over humanity’s future, while the other defends free will. Their conflict unfolds across major historical events, bringing the franchise’s familiar machinery to an original story in the heart of the Roman Empire.
For anyone revisiting Origins while waiting, its Caesar storyline also offers a route into Julius Caesar’s political and military career. A future Roman game could equally draw interest towards the everyday city, including Rome’s multi-storey apartment buildings. Those would be compelling places to investigate, whether the player prefers historical context or immediately starts assessing climbable surfaces.
That is the attraction of the Mars idea: a chance to spend a whole adventure inside a Roman setting, with room to get beyond recognising monuments on the way to the next objective. The next useful reveal would give that possibility a period, a protagonist and an actual game to assess. Until then, the eagle can keep circling.
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